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# πŸ₯Š CY-Boxing β€” Realistic Boxing System for RedM (VORP)

Features & Details

**Step into the ring. Feel every punch.**

CY-Boxing is a complete prize-fight system for RedM servers running VORP.

Built around timing, stamina and consequences β€” not arcade mini-games.

No `ox_target`. No client-trust. No half-finished features.

---

## ⭐ Why CY-Boxing?

- βœ… **Server-authoritative** damage calculation β€” anti-cheat safe

- βœ… Native RedM prompts (no `ox_target` dependency)

- βœ… Complete round / KO / TKO system with get-up mechanic

- βœ… Built-in betting, persistent stats & full fight history

- βœ… Combo system, ring-edge bonus, stamina exhaustion lock

- βœ… Multi-language out of the box (DE / EN)

- βœ… Multiple rings supported per server

- βœ… Modular code structure β€” clean and maintainable

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## 🎯 Features

### Combat System

- Custom fist-fight (RedM default combat disabled in fights)

- Head vs. body hit zones via camera pitch

- Stamina system with regen, exhaustion lock & low-stamina cooldown

- Combo system (3 hits = damage bonus)

- Ring-edge / corner damage bonus

- HP-scaled knockdown chances (no random KOs at full HP)

### Fight Flow

- Configurable rounds, round time, break time, prep countdown

- Knockdown counter per round

- 3 knockdowns = Technical KO

- W/A/S/D get-up mini-mechanic during the count

- Decision on points if no KO occurs

### Economy & Persistence

- Built-in betting system with payouts & house fee

- Persistent W/L/KO stats per player (oxmysql)

- Full fight history with timestamps

- Auto-creates DB tables on first start

### Ring & UI

- Native RedM prompts (G / F / R / B)

- Multiple rings per server (Valentine, Saint Denis included)

- Live NUI HUD: round, time, scores, stamina

- Referee system (VORP job or admin)

- Camera shake, optional blood, sound FX

---

## βš™οΈ Fully Configurable

Every value is exposed in `shared/config.lua`. Examples:

**Fight settings**

```lua

Config.Fight = {

Rounds = 3, -- Number of rounds (3-5 recommended)

RoundTime = 90, -- Seconds per round

BreakTime = 10, -- Break between rounds

PrepTime = 5, -- Countdown before fight start

KnockdownsPerTKO= 3, -- Knockdowns in one round for TKO

CountdownTime = 10, -- Counting time on knockdown

GetUpKeyPresses = 8, -- Key presses needed to get up

GetUpTimeWindow = 8000, -- Time (ms) to get up

}

Combat / Damage / Stamina

Config.Combat = {

BaseDamageHead = 8,

BaseDamageBody = 4,

StaminaMax = 100,

StaminaPerPunch = 8,

StaminaRegen = 4,

-- HP-scaled knockdown chance (no random KOs at full HP)

KnockdownChanceHeadMax = 0.45,

KnockdownChanceBodyMax = 0.20,

KnockdownHpThreshold = 0.85,

-- Combo system: 3 consecutive hits = damage bonus

ComboBonusAt = 3,

ComboBonusDmg = 0.25, -- +25% on combo hit

ComboWindowMs = 2000,

-- Corner penalty: more damage when hit at the ropes

RingEdgeRatio = 0.67,

RingEdgeBonus = 0.20, -- +20% damage in edge zone

}

Scoring

Config.Scoring = {

PointsPerHit = 1,

PointsPerHeadHit = 2,

PointsPerKnockdown = 10,

ActivityBonus = 5,

}

Betting

Config.Betting = {

Enable = true,

MinBet = 5,

MaxBet = 500,

HouseFee = 0.05, -- 5% house fee

Currency = "money", -- "money" or "gold"

}

Multiple rings out of the box

Config.Rings = {

{ id = "valentine_ring", label = "Valentine Boxing Ring", ... },

{ id = "saintdenis_ring", label = "Saint Denis Underground", ... },

-- Add as many as you want

}

πŸŽ₯ Showcase / Trailer:

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